Ubiquitous Computing
Ubiquitous computing is a branch of computing in computer science and software engineering where computing is made easier so that they can appear anytime and everywhere. It can occur using any device, in any location, and in any format.
Key features include:
- Use of Inexpensive processors which reduces the storage and memory requirements.
- Totally connected and constantly available computing devices and capturing of real time attributes.
- Focus on many-to-many relationships, instead of one-to-one, many-to-one or one-to-many in the environment, along with the idea of technology, which is constantly present.
- Relies on wireless technology, converging Internet and advanced electronics.
- System support infrastructures and servies
- Middleware services and agent technologies
- User interfaces and interaction models
- Wireless/mobile service management and delivery
- Wearable computers and technologies
- Interoperability and wide scale deployment
Related Conference of Ubiquitous Computing
September 10-11, 2024
7th International Conference on Artificial Intelligence, Machine Learning and Robotics
Amsterdam, Netherlands
October 24-25, 2024
10th World Congress on Computer Science, Machine Learning and Big Data
Zurich, Switzerland
November 25-26, 2024
10th International Conference and Expo on Computer Graphics & Animation
Vancouver, Canada
Ubiquitous Computing Conference Speakers
Recommended Sessions
- Ambient Intelligence
- Artificial Intelligence
- Artificial Neural Networks
- Autonomous Robots
- Backpropagation
- Bioinformatics
- Cloud Computing
- Cognitive Computing
- Computational Creativity
- Deep Learning
- Entrepreneurs Investment Meet
- Natural Language Processing
- Parallel Processing
- Perceptrons
- Self-Organizing Neural Networks
- Support Vector Machines
- Ubiquitous Computing