Ubiquitous Computing

Ubiquitous computing is a branch of computing in computer science and software engineering where computing is made easier so that they can appear anytime and everywhere. It can occur using any device, in any location, and in any format.

Key features include:

  • Use of Inexpensive processors which reduces the storage and memory requirements.
  • Totally connected and constantly available computing devices and capturing of real time attributes.
  • Focus on many-to-many relationships, instead of one-to-one, many-to-one or one-to-many in the environment, along with the idea of technology, which is constantly present.
  • Relies on wireless technology, converging Internet and advanced electronics.

  • System support infrastructures and servies
  • Middleware services and agent technologies
  • User interfaces and interaction models
  • Wireless/mobile service management and delivery
  • Wearable computers and technologies
  • Interoperability and wide scale deployment

Related Conference of Ubiquitous Computing

May 22-23, 2024

11th Global Meet on Wireless and Satellite Communications

Amsterdam, Netherlands
July 25-26, 2024

23rd International Conference on Big Data & Data Analytics

Amsterdam, Netherlands
September 19-20, 2024

11th Global Innovators Summit

London, UK
November 20-21, 2024

5th World Congress on Robotics and Automation

Paris, France

Ubiquitous Computing Conference Speakers